All work
01 UI/UX Design · Branding · Mobile App

Guidly — helping beginners grow with confidence.

A plant-care companion that guides beginner gardeners step by step — personalized routines, timely reminders, and bite-sized learning that turn "I might kill it" into "watch it grow."

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The problem

Gardening shouldn't feel this hard.

Plenty of people want to garden — then reality hits. Conflicting advice online, care schedules that live in your head, and plants that quietly die because a watering was missed by three days.

In interviews and surveys, beginner gardeners kept describing the same overwhelm: too much information, none of it personal. Existing apps offered encyclopedias when what people needed was a guide — and forgot to remind them of the one thing that mattered today.

The design challenge became clear: how might we make plant care feel like growing with a friend, not studying for an exam?

The process

Research first, pixels later.

Four phases, with gardener feedback shaping every decision along the way.

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Define — personas

Two people, two very different needs.

Mentee and mentor proto-personas kept the design honest — every screen had to work for a beginner asking "am I doing this right?" and a mentor with limited time to give.

Define — architecture & flow

Mapping the path before drawing a single screen.

The sign-up and mentorship journey, then the full app's information architecture — so every screen that came after had a reason to exist.

Design — wireframes & system

From paper sketches to a proper design system.

Low-fidelity wireframes tested the flow cheaply; the design system that followed kept color, type, and components consistent from onboarding to dashboard.

Key insight

"Beginners don't need more information — they need the right task at the right moment. Personal, timely, and visual beats encyclopedic every time."

— synthesis from interviews & surveys with beginner gardeners

The solution

A companion, not an encyclopedia.

Three ways Guidly turns plant care from overwhelming into doable.

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Reflection & takeaways

What this project taught me.

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